Her coming had been foretold... Born on the night of a rare, glowing lunar eclipse, Celestia story begins in the Sentinel Spire, a long-forgotten, hidden temple. There, she was trained as a Sentinel of Balance. Elders immediately noticed her profound affinity for the elements. She possessed an undeniable greatness, effortlessly sensing the weight of unseen forces and bringing harmony to the temple grounds without a single word.

Upon completing her final rites, she received the elder’s most sacred relic: a heavy golden mask. By surrendering her mortal sight, she awoke to the true, invisible currents of energy flowing through the world.

However, the peaceful isolation of the temple could not hold her forever. A relentless, echoing pulse drew her attention elsewhere, toward the uncharted expanses of the Everdeep. Something immense was shifting in the dark, calling out for a guiding hand.

Leaving her sanctuary behind, she descended. Now, she wanders the realms. Armed with her twin scales, Celestia steps into the chaos. She offers no explanations, only raising her hands to coax wild energies into perfect, mysterious equilibrium.

First introduced: 22.06.2026

Rarity: Legendary
Placement: Warehouse
Fragments available in: Events

Elements:

  • Super effective in:,,,
  • Partially effective in:,,,,
  • Not very effective in:

 

                               
The scales demand perfect balance: every ounce of gold requires an equal measure of effort.

 

Abilities / Effects:

  • Active Effect: Adds ++ of the Warehouse Total Transportation to the Mineshaft Production of both Mineshafts with the highest and lowest Total Production simultaneously. Additionally, she gains ++ Cash from Warehouse Transporters.
  • Active effect explained: Once active, Celestia adds a multiple of the Warehouse Total Transportation to the Mineshaft Production of your highest and lowest producing Mineshafts simultaneously. In addition to that, every time a warehouse transporter unloads cash, the cash gets multiplied by the active effect.
  • Duration: 3 min Cooldown: 20 min
  • Works well with:
    • Sporewick
    • Ranger Sue
    • Count Lucius
    • King Orekk
    • Ore-sama Daichi
  • Passive Effects:
  • Level 10: - - Warehouse Upgrade Cost
  • Level 30: ++ Warehouse worker walking and loading speed
  • Level 50: ++ Continent Income